World of Warcraft Paladin
Guide
In order to help you better understand this
amazing and popular class, we have written this
World of Warcraft Paladin Guide.
We truly hope it will help you better understand and
control this Wow character class.
While not as traditional as the mage and warrior classes,
the paladin class has also been an icon for many fantasy games
already. They are usually a noble class and are often called as
“Warriors of Light” for their skills and methods of fighting
are centered on the forces of light and all that is holy.
Paladins are advocates of good and defenders of the weak as
much as they are the sworn enemy of all that is evil and
unholy, especially the undead.
In most games Paladins are viewed as natural born leaders,
being able to front their comrades in battle by not only being
sturdy warriors in themselves but also fortifying their allies
with necessary buffs and healing spells as well as supplying
auras that can help them win against the toughest of foes.
This guide will show you that the classic Paladin remains
true to its name in the World of Warcraft and will provide an
overview of what this class has in store for the Paladin fans
that will play the game.
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Guide
Who is the Paladin?
The Paladin class is available to the following races:
Dwarves, Humans, Draenei, Blood Elves.
The thing about Paladins is that they can actually tank AND
support – two roles that are normally expected to do be had by
two different characters of different classes – at the same
time. While the Paladin may not be as good a healer as a Shaman
or a buffer as a friend, there are lots of benefits that come
by the fact alone that they are available from just one
character. Paladins can potentially actually tank, deal heavy
DPS, buff party members, and debuff enemies all at the same
time!
Paladin Abilities
Paladins feature a wide range of ability types, namely:
auras, blessings, hands, judgments, seals and heals.
Auras are magical enchantments that Paladins
“wear” on themselves to achieve a particular effect (i.e.
Retribution Aura’s damage return or Devotion Aura’s bonus
armor), applying not only to himself but to party members
within a 30 yard radius as well. This is technically and easy
buff for all players.
It is important to note, however, that while there are lots
of auras a Paladin can have, only one can be activated at a
time. Furthermore, auras cannot be switched instantly because
of the global cooldown on all auras every time an aura is
activated, so don’t use this to instantly adapt to particular
battles. Use auras more as a consistent buff that you bring to
most battles.
Blessings are also buffs, but are different
from auras in a way that while they only last for 10 minutes
(30 minutes for Greater Blessings) they are more ideal for
instantly adapting buffs for every situation because they can
be cast instantly. Like auras, however, only one type of
blessing can be cast by a Paladin on the same target (meaning
blessings of the same type don’t stack, but they can go
together with other blessings cast by other Paladins). These
short term buffs are generally useful everywhere in WoW.
Hands are similar to blessings, but they
don’t last as long, so players opt to cast them when they are
needed. Hands can, however, stack with blessings, though not
with other hands. For example, Hand of Salvation reduces the
threat of the target by 2% per second for 10 seconds.
Judgments are spells that Paladins cast on
enemy targets so that anyone who attacks that target will
acquire a positive effect. An example would be the Judgment of
Light, which gives any ally who strikes the target of the
judgment a chance to heal a certain amount of health.
Like auras, blessings, and hands, only one type of judgment
can be cast upon a target by a Paladin at the same time, so you
will need two Paladins if you want the same enemy to suffer two
different judgment effects.
Seals are buffs as well, but can only be
cast upon the Paladin himself, which then gives hima bonus
effect on his attacks. They are like blessings – they don’t
last long (instant cast for 30 seconds) nor can they be used
together with other seals. One such seal is the Seal of
Justice, which gives a chance to stun upon attack.
Heals, simply enough, are spells used by
Paladins to restore health to a target, a group of targets, or
upon himself. Alternatively, some heals can also be used to
deal holy damage to an enemy.
One way or another all the abilities that a Paladin may
acquire would fall under these general categories. For any
Paladin to be effective in its role one must choose the proper
combination of these abilities based on every situation and not
just mix and match these skills randomly.
You have reached the end of page for our World of
Warcraft Paladin Guide, for page 2, click the following
link: Wow Paladin
Guide (page 2).
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